Why checkpoint counts conflict
Search results show different numbers because writers may be counting different things: named map checkpoints, physical platforms, ending route stops, or difficulty-specific nodes.
- Named checkpoints are likely the useful wiki count.
- Route nodes can be higher if an ending path has extra stops.
- Hard difficulty may change which checkpoints feel important.
How we will verify it
The playtest needs to record each checkpoint name, its unlock condition, whether it persists after reset, and whether it belongs to an ending route.
Quick reference
| Count type | What it means | Publish status |
|---|---|---|
| Named checkpoints | Checkpoint names visible in the game | Needs playtest |
| Route nodes | Platforms or stops on a route | Needs separation |
| Ending checkpoints | Stops tied to an ending path | Needs ending check |
How Many Checkpoints Are in Drain the Lake? FAQ
How many checkpoints are there in Drain the Lake?
The exact number should not be treated as verified yet. The key is to separate named checkpoints from route nodes before publishing the final count.
Why do some sites give different checkpoint numbers?
They may be counting different objects, and many pages do not explain their counting method.