Use the Phone ending as the main completion route: move through the six checkpoint zones to Abyss, then pick up your phone. Hidden Treasure, Tourist, Skill Issue, Medium, and Hard clears are confirmed badge targets, but exact special routes need gameplay notes.
Quick Guide
Players need ending routes that explain what is confirmed, what to do next, and which hidden triggers still need current proof.
- Follow the checkpoint route from Shipwreck to Abyss.
- At Abyss, complete the Phone ending route and pick up your phone.
- Treat Hidden Treasure route as a confirmed target but not a solved walkthrough yet.
- Use Tourist, Skill Issue, Overachiever, and Drained & Deranged as challenge routes only after rules are tested.
- Check Updates before following older ending routes.
Overview - Six Checkpoints to Your Phone
| Checkpoint | Depth | Skill Tree requirement | Badge |
|---|---|---|---|
| Shipwreck | Shallow | Basic Depth Unlock | Deep Dive |
| Cavern | Mid | Moderate Depth Unlock | — |
| Mineshaft | Moderate | Significant Depth Unlock | The Mines |
| Molten | Deep | Heavy Depth Unlock | Fire Below |
| Lost City | Very Deep | Major Depth Unlock | Ancient Ruins |
| Abyss | Maximum | Maximum Depth Unlock | Find My Phone, Into the Abyss |
Depth Token Scaling
Each deeper zone raises the value of a bucket loop. Use the multiplier table to decide when a push is worth the slower travel and refill time.
| Zone | Token multiplier | Relative value vs. Surface |
|---|---|---|
| Surface | 1x | Baseline |
| Shipwreck | 1.5-2x | 50-100% more tokens |
| Cavern | 2-3x | 100-200% more tokens |
| Mineshaft | 3-4x | 200-300% more tokens |
| Molten | 4-6x | 300-500% more tokens |
| Lost City | 6-8x | 500-700% more tokens |
| Abyss | 8-12x | 700-1100% more tokens |
The jump from Lost City to Abyss is the biggest value spike. A strong Token Multiplier build at Abyss can turn one bucket loop into more than 12 surface loops.
Checkpoint 1: Shipwreck
Shipwreck is the first depth push beneath the surface and a safe place to learn higher-value water without overcommitting.
- Expect sunken wreckage, slightly richer water, and the Deep Dive badge opportunity.
- Push after Fill Speed Lv 3+, Bucket Capacity Lv 2+, and a Plastic Bucket or stronger route.
- Keep spending tokens immediately on Fill Speed and Capacity; Shipwreck rewards consistency more than risky depth rushing.
Checkpoint 2: Cavern
Cavern is the first mid-depth test. Its tighter routes make Movement Speed more useful, but core income upgrades still matter most.
- Expect cave paths, darker water, and roughly 2-3x surface token value.
- Aim for Fill Speed Lv 4-5+, Capacity Lv 3+, Token Multiplier Lv 1-2+, and Metal Bucket if possible.
- Farm Cavern only while it feels smooth; if every trip drags, upgrade at Shipwreck before pushing further.
Checkpoint 3: Mineshaft
Mineshaft is where token income starts to feel substantial. The 3-4x range makes every active-loop upgrade pay back faster.
- Expect industrial hazards, the Mines badge, and more demanding routes.
- Target Fill Speed Lv 5-6+, Capacity Lv 4+, and Token Multiplier Lv 2-3+.
- Consider the Magnet Bucket here because item attraction helps collect chests and gems while you keep the drain loop moving.
Checkpoint 4: Molten
Molten is the first true deep-zone pressure point. The lava setting is lucrative, but only if your loop is already efficient.
- Expect lava visuals, the Fire Below badge, and water worth around 4-6x the surface rate.
- Push with Fill Speed Lv 7+, Capacity Lv 5+, Token Multiplier Lv 3-4+, and a strong bucket.
- Toxic becomes attractive here because its token bonus and instant-drain chance scale with high-value water.
Checkpoint 5: Lost City
Lost City is the last major farming zone before the final Abyss push. Use it to stabilize income, finish badge requirements, and prepare your bucket setup.
- Expect ancient ruins, the Ancient Ruins badge, and roughly 6-8x surface token value.
- Aim for Fill Speed Lv 8+, Capacity Lv 6+, Token Multiplier Lv 4-5+, and Golden or Ancient if available.
- If Abyss still feels slow, farm Lost City longer instead of forcing the final route too early.
Checkpoint 6: Abyss - Phone Ending
Abyss is the final checkpoint and the target for reclaiming your phone. It has the highest token value, but it also punishes weak Fill Speed or Capacity.
- Expect maximum-depth water, the Find My Phone and Into the Abyss badge targets, and the phone pickup route.
- Reach Abyss with Maximum Depth Unlock and a fully optimized active loop.
- After picking up your phone, progress remains intact; keep farming, upgrading, and collecting badges.
Bucket Selection for the Phone Ending Run
Bucket choice can save hours on the phone route because percentage bonuses scale harder at deeper checkpoints.
| Bucket | Cost | Rarity | Key bonus | Best use case |
|---|---|---|---|---|
| Common | Free | Common | None | Early game only |
| Plastic | 200 Gems | Common | +5% Fill Speed | Budget early upgrade |
| Metal | 500 Gems | Uncommon | Improved drain efficiency | Mid-game consistency |
| Magnet | 1,200 Gems | Rare | Attracts nearby items | Chest and Gem collection |
| Toxic | — | Rare | +10% Token, 10% instant drain | Active token farming |
| Golden | 2,000 Diamonds | Legendary | Increases Token earnings, best Gem farming | Premium endgame farming |
| Ancient | 10 badges + group | Legendary | +10% Token, higher-tier Gem digs | F2P endgame farming |
| Toilet | Wheel Spin | Special | Unique cosmetic | Collection goal |
| Use the Bucket | Wheel Spin | Special | Unique special | Wheel Spin exclusive |
For the Phone Ending, Toxic is strong for active players, while Ancient and Golden give the best sustained deep-zone income. Wheel Spin buckets are collection bonuses, not route requirements.
Badge Progression for the Phone Ending
Badges fund better buckets and also unlock the Ancient Bucket path. Treat badge hunting as part of the ending route, not a side chore.
| Badge tier | Count | Gem range | Notable badges for Phone run |
|---|---|---|---|
| Common | 8 | 10 Gems each | First Drop, Plunge, Shark Bait |
| Rare | 10 | 10-20 Gems | Deep Dive, The Mines, Fire Below |
| Epic | 6 | 20-30 Gems | Ancient Ruins, Into the Abyss |
| Legendary | 6 | 50-200 Gems | Find My Phone, Fully Trained, Bottomless Treasure |
All 30 badges together exceed 830 Gems. Ten badges plus the IWTM10GTMPLS group unlock the Ancient Bucket requirement, so early badge routing directly supports the Phone Ending.
Post-Ending Content
Reclaiming your phone completes the main route, but the game still has useful progression goals after the ending.
- Keep farming tokens from your optimized Abyss or Lost City loop.
- Collect remaining badges if the Ancient Bucket is not unlocked yet.
- Push Skill Tree completion toward the Fully Trained badge.
- Explore all depth zones freely and clean up missed route goals.
- Move surplus tokens into Automation only after the active loop is fully upgraded.
- Next route: Phone Ending Complete Walkthrough
- Depth route: Checkpoint Order Guide
Drain the Lake Endings Guide — Routes, Abyss and Phone Goals FAQ
Can I reach the Abyss without the Ancient Bucket?
Yes. The Ancient Bucket makes deep progression faster, but it is not required. A strong Skill Tree plus Metal, Toxic, or another mid-tier bucket can still carry the route. Legendary buckets reduce total playtime, but the Abyss is gated by depth progress and loop strength, not by one bucket alone.
What is the 62% win rate about?
The Find My Phone badge has been earned by a large share of players who progress deeply enough to chase the ending. Treat it as a meaningful but achievable milestone, unlike very rare completion badges such as Ocean's Worst Nightmare or Bottomless Treasure.
Do I lose progress after the phone ending?
No. Your upgrades, buckets, badges, and currencies stay intact after reclaiming the phone. The game continues normally, so you can keep farming Abyss water, finish badges, and invest in late Skill Tree nodes.
Should I invest in Automation before reaching Abyss?
Generally no. Follow Fill Speed, Capacity, Token Multiplier, Character or Movement Speed, Depth Unlock, then Automation. Automation is useful after your active loop is strong; buying it too early usually slows the route to Abyss.
Are there any working codes for free rewards?
As of July 2026, there are no verified Drain the Lake codes. Codes are expected to appear through the official Discord or IWTM10GTMPLS Roblox group after future updates. Avoid copied YouTube comments or reposted lists unless they match the current active codes page.
Where should I go after this guide?
Use the depth guide for checkpoint strategy, the phone ending walkthrough for the exact finish route, and the badges guide for Ancient Bucket progress.
Sources & Data References
System Source Notes: system pages combine Roblox data, matched videos, badge signals, and public guide clues to keep route advice useful without pretending every value is final.
Used for the game identity, developer name, public stats, update timestamp, badges, and official play destination.
Used to spot beginner confusion, update coverage, route claims, hard-mode mentions, and topics that need written guide support.
Used to understand what players are trying to solve, which answers are missing, and where a shorter table or route note would help.
Used to keep Roblox, Discord, YouTube, and X links pointed at the approved destinations players actually need.
Used to judge whether a route is useful in play, whether the page answers the player problem, and which values need another live-game look.
Used to verify 40 enabled badges and the official badge names and descriptions used by route pages after the Endless update.
Used for topic coverage and gameplay-table clues. Gameplay values keep a source-status label until the live game confirms them.
Used to verify the current Endless update identity, developer group, public stats snapshot, and the August 1 update timestamp during the August 4 fact review.
The official game description confirms the bucket, tokens, Skill Tree, deeper-route, and phone goal loop.
High confidence · Next check 2026-08-07Official badge descriptions confirm the checkpoint badge targets used by this route page.
High confidence · Next check 2026-08-07Official badge data confirms ending, difficulty, and Hard-related targets; exact routes still need gameplay checks.
High confidence · Next check 2026-08-07